Super Roll Out
A downloadable game for Windows
Enjoy Everyone!!! <3
1.5 years in, this game is getting huge!
Last Full Game Update - 20/09/2024
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Controls
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- Controller -
- Xbox Controller Settings :
A Button = Jump | A Button (In Air) = Dash
B Button = Exit/Back
Left Stick = Player Movement
Right Stick = Camera Movement
Right Stick Click = Camera Reset
Dpad = Navigate UI
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- Playstation Controller Settings :
X Button = Jump | X Button (In Air) = Dash
Circle Button = Exit/Back
Left Stick = Player Movement
Right Stick = Camera Movement
Right Stick Click = Camera Reset
Dpad = Navigate UI
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- Keyboard and Mouse -
Space = Jump | Space (In air) = dash in direction
WASD = Player Movement|Menu Navigation
Up-Down-Left-Right Arrow keys = Camera Control
Q/E = Camera Controls
R = Reset Cam
Escape = Pause
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- Mouse Controls -
Mouse to click on screen UI
Mouse To Rotate Camera
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Happy Rolling
Highly Recommend using a controller but a keyboard and mouse is an option too
there is a downloadable demo at the bottom of the page!
If you like the game and wish to see more please consider writing a review and or donating as every little helps towards general costs of living <3
Let me know if you love it or hate it, a review goes a long way :)
Status | Released |
Platforms | Windows |
Rating | Rated 4.9 out of 5 stars (19 total ratings) |
Author | Seano4D |
Genre | Platformer, Card Game |
Made with | Unity |
Tags | Atmospheric, Casual, collectables, Colorful, Controller, Cute, Puzzle-Platformer, Singleplayer, Time Attack |
Average session | A few hours |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any), Joystick, Touchscreen, Smartphone, Playstation controller |
Purchase
In order to download this game you must purchase it at or above the minimum price of £5 GBP. You will get access to the following files:
YourRewards
Support this game at or above a special price point to receive something exclusive.
For every purchase of the game you get a reward
Everyone that donates to the Game will go in the special thanks section of the game once fully completed,
For every reward purchase you get a customised item solely for you in game! furfil every donation <3
Download demo
Development log
- The big UI update is here!83 days ago
- Menu and Options are now enabled!94 days ago
- Double Update Mini but a gooden!Aug 30, 2024
- Demo Time!Aug 29, 2024
- Seano4D bringing a Super Roll Out UpdateAug 29, 2024
- The Demo Just got updated for new controls too!Aug 12, 2024
- Another Mini Update From Seano4DAug 12, 2024
- Seano4D brining a Super Roll Out Mini UpdateAug 11, 2024
Comments
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The demo is nice the UX feels little bit clonky and could be improved. To beat the game is extremly easy but solving the time trials is another challange! A definitly must have for achivement hunters that want to chill out for a bit!
To be fair, that's just the demo*—there are levels later on that even I struggle to beat, and I’m the developer, haha! Glad you enjoyed the challenge!
Played the demo of Super Roll Out and I'm thoroughly impressed! The game blends a delightful retro aesthetic with modern options, making it a nostalgic yet fresh experience. The combination of Super Monkey Ball-style rolling mechanics and Crash Bandicoot-inspired adventure elements creates a quirky and challenging gameplay experience, all enhanced by fun rolling physics.
The game strikes a great balance between challenging and easier levels, which keeps the gameplay engaging without being frustrating.
I found the controls quite confusing in the beginning, but I got the hang of it really fast and then the gameplay options truly opened up.
It's clear that this project is a labour of love from a passionate developer, and I can't wait to see how it evolves into a full game. I'm also excited to see what other creative projects this developer will release in the future!
P.s.: The UI update is magnificent. I like having a lot more options than I can do anything with.
<3 oh youuu
Played the game demo and am really enjoying what I'm seeing here! The music fits in so well, the character controls and smooth and expressive, doesn't feel like I'm fighting the physics, but just playing around with them. The levels are fun and the attention to detail is supurb, best of look with the release!
love seeing all the variety in the worlds plus knowing there are so many secrets makes me super excited for the full release :D
I just finished playing for the night and wow! I'm really impressed with this game. It plays like Monkey Ball and Marble Blast Ultra, but with better physics. Once you've played a few levels you really get a feel for the game, which makes the experience really enjoyable. There's a great variety of levels and worlds to explore, each with its own theme. There's tons to do, lots of collectables in the levels and a Time Trials mode with Gold, Silver and Bronze times to achieve. There's also an "Only Up" style mode, which is really challenging (in a good way). For an early access game, it has a lot of promise. I'll be keeping a close eye on this, really looking forward to the updates and eventual full release. Great work Seano4D!
so.... I like the game but I am confused about some things.
first off, the .zip that I downloaded (the update from 2 days ago) says it's password protected but I could not figure out what the password is or find it anywhere. First I was trying to do everything on the steam deck but it was only extracting a portion of the .zip due to the password problem. I decided to extract on my PC and test there first. Same thing happened with 7zip -says there is a password and doesn't extract everything... but it extracted all but a few files so I said screw it and started testing anyway. didn't experience any problems or crashes on PC so started transferring it to the steam deck via google drive. When I tried to download it on to the deck from google drive it stated one of the files contained a virus (I believe in was the ...demo.dll file) - since that file said demo I just didn't download it and the game seems to be running fine without it and the other missing files (so far). I pass a lot of files through google drive and have not once been told something contained a virus before this, so I am extra confused about that.
so that was a frustrating and timely process but I am able to look past it because the game is working, it's early access, and I'm sure this was not intentional.
now what I am confused about with the game is... how has there been this much content added, but no camera control or pause menu? I would think, if you are intending to have those features in the final version wouldn't those be things you add in early on? are you not intending to have camera control? and a pause menu would be awesome for quick exiting levels/the game and obviously accessing settings if you add those.
otherwise I really like the game so far. I am just really hesitant to play much further cause I would much rather play it with camera control if it's possible that you will be adding it soon... or at some point.
also last thing I am confused about: what exactly is the banjo kazooie type gameplay you referred to in regards to the game mode you added? I am just wondering cause I can't tell so far but maybe I am just not far enough into the game
Hello Sweetjeeb,
I hope you're doing well. First and foremost, I want to express my sincere gratitude for your purchase and your support for the game. I truly value your feedback and the opportunity to address your concerns.
I'm sorry to hear that you encountered difficulties while attempting to unzip the game. It's puzzling that a password prompt appeared during the extraction process, as I didn't intentionally implement any such restriction. I've also had another user report a similar issue, which makes it even more perplexing.
Regarding the absence of camera control and a pause menu, you're absolutely correct. This game was originally designed for mobile platforms and is currently undergoing a conversion to be compatible with PC. Unfortunately, the initial design lacked the necessary inputs and buttons to support camera rotation or a pause menu. I'd like to assure you that both of these features, along with audio options, save data modifications, and more, are on the agenda for the upcoming update. I haven't made concrete plans for a rotatable camera yet, but I've designed all the levels (except level 4) in a way that shouldn't necessitate camera rotation at this point.
I'm genuinely surprised to hear about the virus warning you received. I want to emphasize that I have no intentions of creating anything malicious on the side and bundling it with the game. I'm committed to delivering a positive and enjoyable gaming experience.
The Banjo Kazooie-inspired elements, particularly the collectibles affecting the world maps and the forthcoming addition of characters for cosmetics and missions, are integral to the game's vision. I'm working diligently to bring these elements to life.
As a sole developer, I invest countless hours each day into enhancing the game, and some improvements can be achieved relatively quickly, while others require more time and care. At this very moment, I'm actively working on the pause menu. If you're interested in staying up-to-date with the development process, I encourage you to join our Discord community. I regularly share detailed progress updates there, often multiple times a day. Just today, I made updates to the time attack UI, implemented a counting timer for the "Rolling Up" stage, and, as mentioned earlier, I'm currently focused on the Pause Menu.
Once again, I want to express my deep appreciation for your support and understanding. Rest assured that the game is entirely completable without the need for camera adjustments, as it was initially tailored for mobile devices. However, as we transition to PC, we are diligently working on optimizing and adapting all aspects of the game.
For more frequent and real-time updates on the game's progress, you can find the Discord link here (valid for 7 days): [https://discord.gg/CgYT7Dmq].
Thank you once more for your support, and please feel free to reach out if you have any more questions or feedback. Your input is invaluable in shaping the future of the game.
Warm regards,
[Seano4D]
Hello once again,
I'm pleased to inform you that I've just uploaded a new version of the game. In this update, I've made some minor tweaks to the UI, but most importantly, I've addressed the password issue. I've now established a password for the file, which is "SEANO4D," to prevent any further problems related to passwords. Please note that this particular update does not include the pause menu, but rest assured, it's a priority for the very next update.
Your feedback has been immensely valuable, and I want to express my gratitude for bringing these matters to my attention. If you have any more questions or feedback, please don't hesitate to reach out. Your support is greatly appreciated.
Thank you once again,
Seano4D
thank you for being so quick to respond. I realize my comment mainly sounded like a bunch of criticism but it wasn't meant to be that way. I really do enjoy the core gameplay. I'm extremely happy that indie developers like you are helping keep the industry lively while bigger studios blatantly disregard their fan base and pump out low quality games with microtransactions just to fatten their pockets.
I guess the camera control thing is more just to enhance the experience, cause what I have played so far it hasn't been an issue and its definitely playable without a rotatable camera - but I can just imagine how much smoother the gameplay would be with it. Also I play a lot of 3d platformers and I'm so used to being able to move the camera around it just feels like a strong itch that I can't scratch while playing. Lol
Thank you for addressing the password issue and adding a menu so quickly - also I can see you're really passionate about this project and working on it a lot, so that's awesome to see. Still got my fingers crossed for camera control sometime soonish... even if that's months from now
months from now..
I have better news than that!
If youre playing on the Xbox one controller there is now a 360 degree camera Rotation implemented in the "Rolling up" stage as well as on the Overworlds now,
We also have a Rudimentry Pause menu too (all are WIP) but I hope this solves some frustration for you - by making the pause menu I found and Fixed a big bug too so thanks for making me look into it last night.
I did take a poll whilst developing on stream today and the overwhelming majority of people didnt want camera Rotation on the main levels themselves however I will add this into the options to either have or not have,
it was a tricky implementing it so late into the game but we got there today as well as the Pause menu Implemented last night, the latest copy has both in now
360 Rotatable Camera Is in and it was thanks to your enquiry SweetJeeb
i have yet to make an announcement about it as its not 100% how I would like it but I think you'll find on the "Rolling Up" level in particular you'll be quite pleased,
the player also moves in the direction the camera is facing (that was the hard part)
Thank you for your review its something I take seriously for everyone! :) hope you enjoy the new mechanics on the levels that need it most
except level 4 (thats going in the trash ;))
also It seems 7zip and Windows Extractor all seem to act Funky with the Unzipping, I used WinRar to Zip up and have no issues unzipping the download using Winrar, sorry if thats inconveniant for you, Ive set a password on the file too
Password: SEANO4D
I hope you Enjoy!
Regards [Seano4d]
This is such a fun game to play- it provides a challenge and you'll still want to keep on playing! There's so many elements that this developer has included, and it's clear that they have put a lot of work into it. The new skyward challenge is indeed challenging, however it brings out a competitive side making it fun to play against friends. Well done for creating a well rounded game, I look forward to seeing it develop further!!
This game brings me back to when games were just games for fun. It's got a lot of nice systems, fun physics, and an excellent soundtrack!
The inclusion of secret gems, a time attack mode, and a steady incline of difficulty makes this the perfect game to play when you sit on your throne, should be sleeping, or waiting for your wife to give birth.
It is also a great game to challenge your friends with, to see who can beat what levels first, or get the best time.
The controls are extra crisp with a controller, but the gyro is very rewarding on its own.
Game feels very fun and engaging.
At first you're instantly thrown into the action, the info promps / helpful tips are useful to get you used to the game and controls. I have a few comments with regard to the experience within the early access starting with areas I would love to see worked on:
- Upon starting the game and going into each world, I would love to see an arrow to indicate where the next level is, I like the exploration aspect of the game but I think a subtle arrow would help those who may struggle to find the next stage.
- Audio mix, I think this feature would help step this game up to the next level. Although this is me being a bit nit picky.
- Leaderboard system, this would make time trial mode really competitive
On the other hand, here are my favourite features currently:
- The world design and level design is distinct and very fun to experience.
- Music, music is top notch. I could happily listen to each track endlessly.
Hope the above is useful, I strongly recommend all to check out this game and see this fantastic project flourish.
Thank you for your indepth review, glad you enjoyed the game!
I'd like to address some of the points you raised:
Regarding the world design, I'm pleased to hear that you've noticed the deliberate path we've created for players to delve deeper into the game. Your feedback about this is invaluable. Additionally, I'm excited to let you know that we have plans to introduce an overworld map to assist newcomers in navigating the game more smoothly.
As for the audio mix, I gather you're referring to the ability to adjust the sound effects and music volume. Your observation is spot on, and I'm happy to inform you that this feature is on the horizon. Keep an eye out for the upcoming update that will include an option to control audio levels through the open door section in the main menu.
I also wanted to address the leaderboard situation you brought up. It's true that integrating leaderboards can be complex, especially considering the verification process to maintain fairness. While my access to certain features is dependent on Google Store approval, I'm actively exploring options. Unfortunately, implementing a system that ensures fairness by checking for cheating would involve significant server resources and associated costs, making it quite challenging to execute. However, I've devised an alternative solution. I plan to encourage players to upload gameplay videos to the established speedrunning community at https://www.speedrun.com/. This method will allow for verification through screen recordings, ensuring a level playing field.
Once again, thank you for your thorough review and your insightful feedback. It's players like you who drive the continuous improvement of the game. If you have any more suggestions or observations, please don't hesitate to share them. Your input is invaluable as we work to enhance the gaming experience. Best regards,
Seano4D <3
Plenty of fun to be had here! The controls are easy to pick up and it makes you want to complete every challenge. There is a lot of content here and also many collectables that will leave the completionist in you satisfied.
Thank you for your kind review! lots and lots of bits in this game, how it should be :)
Impressive! Considering this game can be found on Itch.io, it offers an abundance of content. The controls are highly responsive, and the gameplay presents a satisfying level of challenge. Easy to learn hard to master
very good way of putting it! Im glad you enjoyed its jam packed with content I just kept going and going! <3
Amazing game. love the vibes of it. really really fun.
Thank you Kind Ryfooled! a more jam packed version is also availible on Itchermarooo :)
Amazing fun, enjoyed playing this on pc and even more excited for the mobile version! Great work Seano4D, keep it up!
Thank you my lovely, really appreciate the feedback, if anything needs sorting or changing don't hesitate to say! :)
Hello Mr. Seano4D.
This game is really fun, but it would be even better if I could play it on my phone. I love the mix of 3D and 2D graphics - it looks great! The GUI's and the ball are really nice. The levels are really enjoyable, and I know I could keep playing for quite a while. You've got serious skills, buddy. I wish I knew how to code! Anyway, great game and keep up the good work!
-HOFMC
Thank you for you kind review, I have some good news Im only waiting for my ID to pass on the stores and this game will be availible on phones straight away! even better news this game is designed on mobiles and works even better on phones! :) this PC version is for testing purposes only :)
The Mobile Version is up! and works lovely if you do purchase I will add your name to the Sprecial Thanks as an added bonus :)
Thank you for answer, btw im starting my own studio :D
No thank you dude, if you liked it I have some good news ill be adding fullscreen PC landscape to itch for free soon with a bonus game too, been working hard in the background, cant wait to see it being played,, nice going for the studio send me the links! ill help out where I can :)